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Friday, December 19, 2008

Beta and Spore: Making Friends and Foes

Spore_2008-12-18_14-47-43

Hey all. Beta's back in town for the holidays, and she's been playing Spore recently. Yesterday she built up her first predatory species, the Opochs. These things are some of the funniest looking things you've ever seen, with elephant like trunks and tusks and goofy eyes. She befriended a giraffe critter, and took it along with her on her conquests in Creature phase, and it was so funny to see this Giraffe killing things. It was like, "I'm a carnivore, really!" as it tried to kill other creatures. We grew attached to the silly thing as it tried so hard to fit in. It was a sad time when it finally got killed, since neither of us knew where to go back to for more. Also during this game, Beta was buzzed by my Enterprise UFO that I use in my main game, which proceeded  abduct Bluubies while she was trying to eat them. She eventually found my ship crashed in the ground (see pic), which honestly didn't surprise either of us. I mean, it was my creation, y'know?

Later last evening she set forth to get the achievement for befriending 20 species in a single game. She ended Creature phase with nearly 30 allies, which was impressive. I can't do that; I'm not patient enough. Later, all.

Saturday, December 6, 2008

Retro Review on e-AAGH.net: World of Warcraft

I've posted my first retro review on e-AAGH.net today. Many of you may have seen the link to my retro/late section has been there since my redesign, but it wasn't until today that I finally stuck an article there. What did I review? World of Warcraft, of course. As in the original. My late section is for games from the last few years (during e-AAGH.net's life span or so), and the retro is for two console generations or six+ years ago. Naturally, WoW ended up in the Late section. Mentioning e-AAGH.net's life span brings me to my next point: In 2009, e-AAGH.net will be five years old. I hope to make that anniversary something special, so hold on tight and see what I come up with. I'm happy we've made it this far, and I credit all of the traffic I've gotten and the support I've received for it's success.

That's all for now. Later, all.

Monday, December 1, 2008

Wrath of the Litch King - Early Observations

I've been playing Wrath of the Litch King (WoW's second expansion, for the one person who somehow hasn't heard) only since last Saturday, and in reality, I didn't play at all yesterday, so this is really just my second day with it. Still, I have had a few observations that I wanted to pass on, review-wise. For more character and game-driven posts, see Alazar.

  • The Death Knight class is cool, with a very story-driven opening series of quests, but are disorienting to me. I wasn't sure what I was doing with my powers or the talent points I was accumulating, so I had to wing it allot and hope I was doing the right thing. Fortunately, I visited WoWhead.com beforehand and had already planned out a map for my first 40 or so talent points, so I wasn't totally in the dark.
  • The quests in that opening sequence involve several mount-based quests, such as a cannon and the Litch King's frost wyrm. This introduced me to a new vehicle interface, which promptly effed-up my Titan Panel add-on. I got the new TP build to fix that, but it was pretty frustrating at the time. The vehicle interface is pretty handy, though, and gives you a different feel for the game while you use them.

Again, for more detail on my experiences not pertaining to my review, see Alazar. I'll have my review up... eventually. It'll be a while, so don't hold your breath. Later.