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Monday, December 1, 2008

Wrath of the Litch King - Early Observations

I've been playing Wrath of the Litch King (WoW's second expansion, for the one person who somehow hasn't heard) only since last Saturday, and in reality, I didn't play at all yesterday, so this is really just my second day with it. Still, I have had a few observations that I wanted to pass on, review-wise. For more character and game-driven posts, see Alazar.

  • The Death Knight class is cool, with a very story-driven opening series of quests, but are disorienting to me. I wasn't sure what I was doing with my powers or the talent points I was accumulating, so I had to wing it allot and hope I was doing the right thing. Fortunately, I visited beforehand and had already planned out a map for my first 40 or so talent points, so I wasn't totally in the dark.
  • The quests in that opening sequence involve several mount-based quests, such as a cannon and the Litch King's frost wyrm. This introduced me to a new vehicle interface, which promptly effed-up my Titan Panel add-on. I got the new TP build to fix that, but it was pretty frustrating at the time. The vehicle interface is pretty handy, though, and gives you a different feel for the game while you use them.

Again, for more detail on my experiences not pertaining to my review, see Alazar. I'll have my review up... eventually. It'll be a while, so don't hold your breath. Later.


BetaSim said...

Mmm... story driven. I likes it.

BetaSim said...

Not enough to play it, but you know.